| "2 percent" Demo | 00x | L / S | L / - | - / - | - / - | - / - | - | - |
| 25 to Life | DBL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| 3D Atelier | 3DA | L / - | - / - | - / - | - / - | - - | - | - |
| 3D CAD Studio | 3D | L / S | - / - | - / - | - / - | - / - | - | - |
| 3D Dudes | IMG | L / S | - / - | - / - | - / - | - / - | - | - |
| 3dedit | 3D | L / S | L / S | - / - | - / - | - / - | - | - |
| 3-Demon | 3DEMON | L / - | L / - | - / - | - / - | - / - | - | - |
| 3-Demon | OBJECT | L / - | L / - | - / - | - / - | - / - | - | - |
| 3D Engine (BASIC) by Georgios Patsos | VERTEX.SEQ/PLANES.SEQ | L / - | - / - | - / - | - / - | - / - | - | - |
| 3D Environment Program Complex | 3DS | L / S | - / - | - / - | - / - | - / - | - | - |
| 3D Environment Program Simple | 3D2 | L / S | - / - | - / - | - / - | - / - | - | - |
| 3DField Triangles | DAT | L / - | - / - | - / - | - / - | - / - | - | - |
| 3DG | 3D | - / S | - / - | - / - | - / - | - / - | - | - |
| 3D Forgastest Editor | KFI | L / - | - / - | - / - | - / - | - / - | - | - |
| 3D Forgastest Editor | KS3 | L / S | - / - | - / - | - / - | - / - | - | - |
| 3D GameStudio (MDL3,4,5,7) | MDL | L / | L / | - / | L / | L / | Automatic | / |
| 3D Mars Mission | 3DO | L / | - / | - / - | - / | - / | / | / |
| 3D Object Viewer Screen Saver | 3D | L / S | - / - | - / - | - / - | - / - | - | - |
| 3D Points | TXT;XYZ | L / S | - / - | - / - | - / - | - / - | - | - |
| 3D Professional | 3DP | L / S | L / S | - / - | - / - | - / - | - | - |
| 3D Raster Viewer Binary RAW (355x461) | RAW | L / - | - / - | - / - | - / - | - / - | - | - |
| 3DRW | * | L / S | - / - | / | - / - | - / - | - | - |
| 3D Sprint Compressed STL | CTL | L / - | - / - | - / - | - / - | - / - | - | - |
| 3D Studio ASCII Mesh | ASC | L / S | - / S | - / - | L / S | Gen. / - | MTFS | / |
| 3D Studio Binary Mesh | 3DS | L / S | L / - | - / - | L / S | Gen. / - | Automatic | / |
| 3D Studio Max ASCII | ASE | L / S | L / S | L / | L / S | L / S | Automatic | / |
| 3D Studio Max Script | MS | - / S | - / S | / | - / | / | - | - |
| 3D Studio Project | PRJ | L / S | L / - | - / - | L / S | Gen. / - | Automatic | / |
| 3D Systems (with slice/HPGL save option) | SLC | L / - | - / - | - / - | - / - | - / - | - | - |
| 3D Triangle Irregular Network | TIN | L / S | - / - | - / - | - / - | - / - | - | - |
| 3D Vertex Model | RVM | L / | L / | - / - | L / | Gen. / | Automatic | / |
| 3D Vertex Model ASCII | TXT | L / | L / | - / - | L / | Gen. / | Automatic | / |
| 3D View | PLG | - / S | - / - | - / - | - / - | - / - | - | - |
| 3D-VIEWER | 3DV | - / S | - / - | - / - | - / - | - / - | - | - |
| 3D Virtual Reality RoomPlanner | PLG | - / S | - / - | - / - | - / - | - / - | - | - |
| 3D WorkShop | 3DW | L / S | - / - | - / - | - / - | - / - | - | - |
| 3D World Studio | SMF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| 3DO Builder | 3DT/3DE | L / | - / | - / | - / | - / | - | - |
| 3DX | 3DX | L! / - | - / - | - / - | - / - | - / - | - | - |
| 4x4 Evolution | SMF | L / S | L / S | - / - | L / S | Gen. / - | Automatic | / |
| 4x4 Evolution | SPL | L / - | - / - | - / - | - / - | - / - | - | - |
| 4x4 Evolution 2 | SMF | L / S | L / S | - / - | L / S | Gen. / - | Automatic | / |
| 7.62 High Calibre | MESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| A3D | A3D | L / S | - / - | - / - | - / - | - / - | - | - |
| Abyss Engine (Galaxy On Fire) | AE3 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Abyss Engine (Galaxy On Fire) | AE3MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Abyss Engine (Sports Car Challenge; Galaxy On Fire) | AEM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| AC3D | AC | L / S | L / S | - / - | L / S | L / S | MTFS | / |
| Ace Combat X: Skies of Deception | PMD | L / - | - / - | - / - | L / - | Gen. / - | / | L ; |
| Additive Manufacturing File Format | AMF | - / S | - / S | - / - | - / - | - / - | - | - |
| ADG 3D Scene | ADG | L / | L / | - / | L / | - / | / | / |
| Adobe Dimensions | DIM | L! / S | - / - | - / - | - / - | - / - | - | - |
| AeroFly /trilist only/ | OBJ | L / | L / | - / - | L / | Gen. / | Automatic | / |
| AeroFly | TGO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Aika Online | MSH/BON | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| Airplay | GEO/MTL | L / | L / | / | L / | Gen. / - | Automatic | / |
| AirStrike 3D: Operation W.A.T.; AirStrike II: Gulf Thunder | MDL | L / | L / | / | L / | Gen. / - | Automatic | / |
| Alambik script /triangles only/ | TV | L / | - / | / | / | / | / | / |
| Alias StyleGuide | SG | L / | - / - | - / - | - / - | - / - | - | - |
| Alias Quad | QUAD | L / | L / | - / - | / | / | / | / |
| Alias Triangle | TRI | L / S | - / | - / - | / | / | / | / |
| Alias Upfront | UPF | L / S | L / - | - / - | - / - | - / - | / | / |
| Alice ASCII | VFT | L / S | - / - | - / - | L / S | Gen. / - | MTFS | / |
| Alice Binary | VFB | L / S | - / - | - / - | L / S | Gen. / - | MTFS | / |
| Alice Binary (vertices.bin,indices.bin) | BIN | L / | - / | L / | L / | Gen. / | / | / |
| Amira ASCII | SURF | L / | - / | - / | - / | - / | - | - |
| Amira Binary | SURF | L / | - / | - / | - / | - / | - | - |
| Amorphium | CMF | L / | L / | L / | L / | Gen. / - | / | / |
| Ancient Wars: Sparta | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| Anim3D | * | - / S | - / S | - / - | - / - | - / - | / | / |
| Anim8or | AN8 | L / | - / | - / - | L / | / | Checked | / |
| Anno2070 | RDM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Ansys Macro | MAC | - / S | - / - | - / - | - / - | - / - | - | - |
| Antarctica Engine (SuperTuxKart) | SPM | L / - | L / - | L / - | L / - | Gen. / - | Automatic | / |
| Antiryad Gx 3d game engine | AXA | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| AOFF | GEO | L / S | - / - | - / - | - / - | - / - | - | - |
| Apron of Magic | BIN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | ; |
| Aquadelic GT | BOB/AM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | ; |
| ARAS 360 | A3X | L / - | L / - | - / - | - / - | - / - | - | - |
| Archangel | XBN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | ; |
| ArchiCAD GDL /Polygons only/ | GDL | L / | - / | - / - | - / - | - / - | - | - |
| Archlord | ECL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
| ARC/INFO ASCII Grid | GRD | L / - | - / - | - / - | - / - | - / - | - | - |
| ARC/INFO /Polygons only/ | SHP | L / | - / | - / - | - / - | - / - | - | - |
| ARENA Design | SDA | L / | - / | - / - | - / - | - / - | / | / |
| Ark | 3D/MAT | L / S | L / - | - / - | L / S | Gen. / - | Checked | / |
| Art*lantis | ATL | L / | L / | / | - / | - / | - | - |
| Art*lantis | DB/OPT | L / S | L / - | / | - / - | - / - | - | - |
| Art-O-Matic | 3DZ | L / | - / | / | L / | Gen. / | / | / |
| ASK | ASK | L / | L / | - / | L / | L / | / | / |
| ASPRS LAS | LAS | L / - | - / - | L / - | - / - | - / - | - | - |
| Astromenace | VW3D | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
| Asura Engine (Evil Genius 2: World Domination; Zombie Army 4: Dead Wars) | * | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
| Aterdux Engine 9 (Legends of Eisenwald) | D3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| ATI Normal Mapper | NMF | L / S | - / - | - / - | L / S | L / S | MTFS | / |
| Atlas Boundary | BNA | L / S | - / - | - / - | - / - | - / - | - | - |
| Auran Jet (Trainz) | IM,PM/TXT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; - |
| AutoCad DXF [2D POLYLINE] | DXF | L / S | - / - | - / - | - / - | - / - | - | - |
| AutoCad DXF [3D FACE] | DXF | L / S | - / - | - / - | - / - | - / - | - | - |
| AutoCad DXF [3D POINT] | DXF | - / S | - / - | - / - | - / - | - / - | - | - |
| AutoCad DXF [3D POLYLINE] | DXF | L / S | - / - | - / - | - / - | - / - | - | - |
| Autodesk Animator | PLY | L / - | - / - | - / - | - / - | - / - | - | - |
| Autodesk FBX 2011 ASCII | FBX | - / S | - / S | - / - | - / S | - / Gen. | / | / |
| Avalon Heroes (packed like _NPC.msh) | MSH/MSH | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
| Avalon Heroes (unpacked) | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| "B and dbl W" Demo | GEO | L / S | - / - | L / S | - / - | - / - | - | - |
| Babes & Balls Xtreme Beach Soccer | KLX | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Backyard Football | LFG | L / - | - / - | - / - | L / - | L / - | MTFS | / |
| Banuba Face AR | BSM2/CFG.TOML | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - / L |
| Basic4GL Model | BGM | L / S | - / - | L / S | - / - | - / - | / | / |
| Battle of the Immortals | M4F | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Beetle Crazy Cup (Beetle Buggin'; Käfer Total) | INF/VER/TRI | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
| Behemot Editor | BRP/RT | L / S | - / - | - / - | - / - | - / - | - | - |
| Bejeweled 3 | P3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Believe3D | B3D | L / | - / - | - / - | L / | Gen. / | / | / |
| Benchmark for Animated Ray Tracing | AFF | L / S | L / S | - / - | L / - | L / - | Automatic | / |
| BigWorld Technology (World of Tanks) | PRIMITIVES/VISUAL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| BigWorld Technology (World of Tanks) | PRIMITIVES_PROCESSED/ VISUAL_PROCESSED |
L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Black Desert | MAPDATA | L / - | L / - | - / - | - / - | - / - | - | / |
| Black Desert | PAC/PAB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| Black Desert | PAM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Black Desert | PCM | L / - | - / - | - / - | - / - | - / - | - | / |
| Black Shade | SOLID | L / - | L / - | - / - | - / - | - / - | - | / |
| Black Desert Mobile | PAC | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Blade Chronicle: Samurai Online | MBN | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Blade Chronicle: Samurai Online | MDL | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Blender's Videoscape 3D dialect | OBJ | L / S | L / S | / | - / - | - / - | - | - |
| Blitz3D | B3D | L / S | L / - | L / S | L / S | Gen. / Gen. | Checked | / |
| BMP /1 bit pixelformat only/ | BMP | L / - | - / - | - / - | - / - | - / - | - | - |
| BrainNet Viewer | NV | L / S | - / - | - / - | - / - | - / - | - | - |
| BrainSuite | DFS | L / - | - / - | L / - | L / - | Gen. / - | MTFS | - |
| BrainVISA ASCII | TRI | L / S | - / - | - / - | - / - | - / - | - | - |
| BrainVISA ASCII | MESH | / S | / - | / - | / - | / - | - | - |
| BrainVISA Binary | MESH | L / S | - / - | - / - | - / - | - / - | - | - |
| BrainVoyager | SRF | L / - | - / - | / - | - / - | - / - | - | - |
| Breed | OBJ | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Breeze Designer | CAD | L / S | - / - | / | - / - | - / - | - | - |
| Brender | DAT | L / S | L / S | - / - | - / - | - / - | - | - |
| BRL-CAD ASCII | ASC | - / S | - / - | - / - | - / - | - / - | - | - |
| Buddha Engine (Costume Quest) | MESH.HEADER/MESH/ MATERIAL/ RIG.HEADER/RIG |
L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| Bus Derby | COLL | L / - | - / - | - / - | - / - | - / - | - | - |
| Bus Derby | OBJ | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| BZFlag ASCII | BZW | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | - |
| Cabela's 4X4 Off-Road Adventure 3 | SKIN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Cabela's Outdoor Adventures 2006 | SKIN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| CableMod | XML | / S | / - | / - | / - | / - | - | - |
| CAD '3D Points' | CAD | L / - | - / - | - / - | - / - | - / - | - | - |
| CAD 'Mesh' | CAD | L / - | - / - | - / - | - / - | - / - | - | - |
| CADKEY Advanced Design Language | CDL | - / S | - / - | - / - | - / - | - / - | - | - |
| Cage 3D | IGL | L / S | L / S | - / - | L / | / | / | / |
| cal3D ASCII Mesh | XMF | L / S | L / S | - / - | L / S | Gen. / Gen. | MTFS | ; L / S |
| cal3D Binary Mesh | CMF | L / - | L / - | - / - | L / - | Gen. / - | MTFS | ; L |
| cal3D Binary Mesh (IMVU) | XMF | L / - | L / - | - / - | L / - | Gen. / - | MTFS | ; L |
| Caligari trueSpace ASCII | COB | L / S | L / | - / - | L / | L / | Automatic | / |
| Caligari trueSpace BINARY | COB | L / S | L | - / - | L | L / | Checked | / |
| CANVAS Engine (Valkyria Chronicles) | ABR | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| CANVAS Engine (Valkyria Chronicles) | MLX | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Carrara | CAR | L / - | - / - | - / - | L / - | Gen. / - | / | / |
| Cartography Shop 4.1 | CSM | L / - | L / - | L / - | / - | / - | / | / |
| Cauldron (Soldier of Fortune: Payback) | MSH/MTL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| C/C++ Code Fragments | C | - / S | - / - | - / - | - / - | - / - | - | - |
| Celestia ASCII /trilist only/ | CMOD | L / | L / | - / | L / | Gen. / | Automatic | / |
| Celestia Binary /trilist,tristrip,trifan only/ | CMOD | L / | L / | - / | L / | Gen. / | Checked | / |
| Cheetah 3D | C3D | L / S | - / - | - / - | - / - | - / - | / | / |
| Child of Light | M3D.CKD/.S3D.CKD | L / - | L / - | - / - | L / - | Gen. / - | MTFS | L ; |
| Chrome Engine (Terrorist Takedown: War in Colombia) | HEIGHT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Chuanshuo | MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| CloudCompare Binary v1 | BIN | L / S | - / - | L / S | - / - | - / - | - | - |
| CloudCompare Simple Binary Format | SBF/.SBF.DATA | L / S | - / - | - / - | - / - | - / - | - | - |
| Cinema 4D XL ASCII | C4D | - / S | - / - | / | - / - | - / - | / | / |
| Cipher MDL2 | MDL | L / S | L / S | L / S | L / S | Gen. / - | Automatic | / |
| Cipher MDL4 | MDL | L / | L / | L / | L / | Gen. / - | Automatic | / |
| City of Dream (unpacked) | GCF | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| City Racing 2; City Racing 3D; Fast and Furious 8; Space Racing 2 | ZDO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Clausewitz Engine (Stellaris: Ancient Relics) | MESH | L / - | L / - | - / - | Gen. / - | L / - | Automatic | / |
| Colobot ASCII | TXT | L / - | L / - | - / - | L / - | L / - | Automatic | - |
| Colobot Binary | MOD | L / - | L / - | - / - | L / - | L / - | Automatic | - |
| ComiPo! | CSU | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
| Command and Conquer 3: Tiberium Wars | W3DM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Commander: Conquest of the Americas | S3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Common Layer Interface Binary (with slice/HPGL save option) | CLI | L / | - / | - / - | - / - | - / - | - | - |
| Conquer Online | C3 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Continent of the Ninth (C9) | R3CM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| CorelDREAM 3D /Polygons only/ | D3D | L / - | L / - | - / - | - / - | - / - | - | - |
| Create | EA3 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| CryENGINE (Aion: Tower of Eternity; Far Cry) | CGF,CHR | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| CryENGINE2 (Crysis) | (CGF,CHR)/MTL | L / - | - / - | - / - | L / - | Gen. / - | Checked | / |
| CrystalSpace | XML | L / - | - / | - / | - / | / | / | |
| Custom Maid 3D 2 | MODEL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Cyanide Studio's game engine (Aarklash: Legacy; Blood Bowl 2; Confrontation; Dogs of War Online) | CEF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| CyberMotion ASCII | CMO | L / | L / | - / - | - / - | - / - | - | - |
| Cyber Studio CAD-3D | 3D2 | L / S | L / - | - / - | - / - | - / - | - | - |
| Dark Planet: Battle for Natrolis | C3D | L / | - / - | - / - | - / - | - / - | / | / |
| Darkstone | O3D | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Darwinia | SHP | L / S | - / - | L / S | - / - | - / - | - | - |
| DCC Virtual Reality LAB | DCC | L / | - / - | - / - | - / - | - / - | - | - |
| Dead Days | WTF | L / | L / | - / | L / | L / | Automatic | / |
| Dekaron (2 Moons) | MESH/TPACK | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| DeleD 3D Editor Map | DMF | L / S | L / | - / - | L / | L / | Automatic | / |
| DeleD 3D Editor Prefab | DPF | L / S | L / | - / - | L / | L / | Automatic | / |
| DeleD 3D Editor XML Scene | DXS | L / | L / | - / - | L / | L / | Automatic | / |
| Delta Force Land Warrior | 3DI | L / | / | / | / | / | / | / |
| DesignWorkshop | DW | L / S | L / S | - / - | - / - | - / - | - | - |
| Devil Daggers | * | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Devil Daggers (packed) | dd file/* | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Digistar II. | VLA | - / S | - / - | - / - | - / - | - / - | - | - |
| Digital Reality | BMOD | L / - | - / - | - / - | L / - | Gen. / - | Automatic | / |
| Digital Reality | DRS | L / - | - / - | - / - | L / - | Gen. / - | Automatic | / |
| Dino and Aliens | MSH/CGO | L / - | L / - | - / - | L / - | L / - | Automatic | - |
| Dinosaur Fossil Hunter: Prologue | MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
| DirectX ASCII Frame | X | L / S | L / S | / | L / S | Gen. / Gen. | Automatic | / |
| DirectX ASCII Mesh | X | L / S | L / S | / | L / S | Gen. / Gen. | Automatic | / |
| DirectX Binary Mesh | X | L / S | / | / | L / S | Gen. / Gen. | MTFS | / |
| DIVE | VR | L / S | - / - | / | - / - | - / - | / | / |
| DOGA-L2 | SUF/ATR | L / S | - / S | - / - | L / S | L / S | MTFS | / |
| DOOM 3 | MD5MESH | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
| Drafix CAD Port /Polygons only/ | POR | L / S | - / - | - / - | - / - | - / - | - | - |
| Dragonborn Knight | MESH | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
| Dragonborn Knight | SKIN/SKEL | L / - | L / - | - / - | L / - | Gen. / - | Checked | L; L |
| Dragon Star Varnir | GXRESCOLLISIONMESH | L / - | - / - | - / - | - / - | - / - | - | - |
| Dragon Star Varnir | GXRESMODEL | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
| Dragon Star Varnir | GXRESMODELEXT | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
| Draw 4D | D4D | L / S | - / - | - / - | - / - | - / - | - | - |
| Draw 4D Pro | D4P | L / S | L / S | - / - | - / - | - / - | - | - |
| Draw3D | 3D | L / S | - / - | - / - | - / - | - / - | - | - |
| Drawing for Children Symbol | TXT | L / | - / | - / - | - / - | - / - | - | - |
| DrawObjects /Polygons, Stars, SolidArrows only/ | DOB | L / - | L / - | - / - | - / - | - / - | - | - |
| DS2 Engine (You Are Empty) | DS2MD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| DUG Polygon | DUPOLY | L / S | L / - | - / - | - / - | - / - | - | - |
| DVS | VGF/VMF | L / S | L / S | / | L / S | L / S | Checked | / |
| DWOS CAD | ATT | L / - | L / - | / | - / - | - / - | - | / |
| DWOS CAD | CMF | L / - | L / - | / | - / - | - / - | - | / |
| DynaCADD Exchange Format | DEF | L / S | - / - | - / - | - / - | - / - | - | - |
| Dynamic Visualizer | AMS | / S | - / S | / - | / | / - | / | / |
| E2 game engine (Trainz Railroad Simulator 2019) | TRAINZMESH/TEXTURE.TXT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| E3D 3D Model Editor | 3DO | L / S | L / S | - / - | - / - | - / - | - | - |
| EA Sports Fight Night Champion | GEOM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| EA Sports MMA | *_GEOM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| East India Company | BIN | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| East India Company | S3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Easymodel v1.x Object | OBD | L / S | - / - | / | - / - | - / - | - | - |
| Easymodel v2.x Object | OBQ | L / S | L / S | / | L / | L / - | / | / |
| Easymodel v2.x Scene | EMD | L / | L / | / | L / | L / | / | / |
| EASY-ROB IGRIP Partfile | IGP | L / S | L / - | - / - | - / - | - / - | - | - |
| ECGSIM | TRI | L / S | - / - | - / - | - / - | - / - | - | - |
| Eclipse Engine (War Inc. Battle Zone; The War Z) | SCB/MAT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Edgebreaker OVtable | OV | L / | - / | - / | - / | - / | - | - |
| Effect3D Studio | SCX | L / | L / | L / | L / | Gen. / | / | / |
| Electric Image | FACT | L / | - / | / | / | / | / | / |
| Elite Force | WPK | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| EMSE Wireframe (minor rev=3) | WFR | L / S | - / - | - / - | - / - | - / - | - | - |
| Enemy Territory: QUAKE Wars | MD5B | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
| Enemy Territory: QUAKE Wars | MD5MESH | L / - | L / - | / - | L / - | Gen. / - | MTFS | / |
| EnSite DIF | XML | L / S | L / S- | - / - | - / - | - / - | - | - |
| Espresso3D | E3A | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Espresso3D | E3M | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| ESP Vision Scene | ESC | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
| Eternal Lands | E3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Eternity (Big Rigs: Over the Road Racing) | SCO/MAT | L / S | L / S | - / - | L / S | L / S | Automatic | - |
| Euler 3D Text | ELT | L / - | - / - | - / - | - / - | - / - | - | - |
| Extended RAW Triangles | RAX | L / | L / | - / - | L / | L / | Automatic | / |
| EyeToy: Play | ETC | L / - | L / - | - / - | L / - | Gen. / - | MTFS | - ; L |
| Face3d (Warp3D demo) | 3DED | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Facet | FAC | L / S | L / S | - / - | - / - | - / - | - | - |
| Fake Elektronik Lightshow by Ephidrena (Amiga AGA Demo) | PNTS/EDGE/FACE | L / - | - / - | - / - | - / - | - / - | - | - |
| Fastgraph | TXT | L / S | - / - | - / - | - / - | - / - | - | - |
| FBI Hostage Rescue | FXM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| Ferentus, Herrcot, Xiones | CMH | L / - | - / - | - / - | - / - | - / - | - | - |
| Ferentus, Herrcot, Xiones (non character objects) | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Fiction Factory game engine (Candy Crush Saga) | FFM | L / - | L / - | - / - | L / - | Gen. / - | Automatic/MTFS | / |
| Final Exam | GEO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Final Fantasy 7 | P | L / - | L / - | L / - | L / - | / - | / | / |
| Flatland Rover | BLOCK | L / S | L / S | - / - | L / S | L / S | Checked | / |
| FlatOut 2 | BGM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| FlightSim Model | DAT | L / S | L / S | / | / | / | / | / |
| Flux Game Engine | PSO | L / - | - / - | / - | / - | / - | / | / |
| Fly3D | F3D | L / - | - / - | L / | L / | Gen. / - | / | / |
| Forgelight engine (Free Realms; Star Wars: The Clone Wars Adventures) | DME/DSK | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; - |
| Forger3D | M3D | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Fracscape | DEM | L / - | - / - | - / - | Gen. / - | Gen. / - | MTFS | / |
| Fractal Detailer ASCII | VTX | L / | L / | - / - | L / | L / | / | / |
| Fractal Detailer Binary | VDU | L / | L / | - / - | L / | L / | / | / |
| FreeCAD Binary Mesh | BMS | L / S | - / - | - / - | - / - | - / - | - | - |
| FreeSurfer "New" Quadrangle Surface Binary | * | L / - | L / | - / - | L / | L / | - | - |
| FreeSurfer Quadrangle Surface Binary | * | L / - | - / - | - / - | - / - | - / - | - | - |
| FreeSurfer Triangle Surface ASCII | ASC | L / - | - / - | - / - | - / - | - / - | - | - |
| FreeSurfer Triangle Surface Binary | * | L / - | - / - | - / - | - / - | - / - | - | - |
| FreeSurfer Triangle Surface Patch ASCII | ASC | L / - | - / - | - / - | - / - | - / - | - | - |
| Frogger: The Great Quest (triangles only) | VTX;Y6T | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| GAEB REB-VB 22.013 DGM | REB | L / - | - / - | - / - | - / - | - / - | - | - |
| GameExchange 2 ASCII | GBF | L / | - / | / | / | / | / | / |
| GAMUT /without transformation/ | AGT | L / | - / | - / - | - / - | - / - | - | - |
| Garfield Kart: Furious Racing | MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
| Gas Guzzlers Extreme | PEMB/MODEL | L / - | - / - | - / - | L / - | Gen. / - | Automatic | - |
| gCAD3D | GCAD | - / S | - / S | - / - | - / - | - / - | - | - |
| GDS things object / scene | 000/INP | L / S | - / - | - / - | - / - | - / - | - | - |
| GEM 2 Engine (Call to Arms - Gates of Hell: Ostfront; Men of War: Vietnam; Men of War: Assault Squad 2) | PLY/MTL | L / - | - / - | - / - | L / - | Gen. / - | Automatic | - |
| GEM 2 Engine (Call to Arms - Gates of Hell: Ostfront; Men of War: Vietnam; Men of War: Assault Squad 2) | VOL | L / - | - / - | - / - | - / - | - / - | - | - |
| Generic Polygon Clipper (GPC) | GPF | L / - | - / - | - / - | - / - | - / - | - | - |
| Genesis Rising | GEOMB/GOBJ | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Genesis World Editor | 3DT | L / - | - / - | - / - | - / - | - / - | - | - |
| GeoJSON [2D MultiPolygon] | GEOJSON | - / S | - / - | - / - | - / - | - / - | - | - |
| Geomview OOGL | OFF | L / S | L / S | L / | - / - | - / - | - | - |
| Geoscape3D Heightmap (XxX Short) | RAW | L / - | - / - | - / - | - / - | - / - | - | - |
| GEOSTAR | GEO | L / S | - / - | - / - | - / - | - / - | - | - |
| GFXFX Vector Object | GVO | L / S | - / - | / | / | / | / | / |
| GIANTS Engine Binary (Farming Simulator 2012, 2014) | P3D | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| GiD ASCII Mesh | MSH | / S | / S | / - | / - | / - | - | - |
| GioGio's Bizarre Adventure (unpacked player, npc models only) | PZZ | L / - | L / - | L / - | L / - | Gen. / - | MTFS | / |
| GLBasic ASCII | DDA | L / | L / | - / | L / | L / | Automatic | / |
| GLC | GLC | L / S | L / - | - / - | - / - | - / - | - | - |
| Glest | G3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| GLF Font | GLF | L / - | - / - | - / - | - / - | - / - | - | - |
| GLView | 3DV | - / S | - / - | - / - | - / - | - / - | - | - |
| Gmsh | POS | L / - | - / - | - / - | - / - | - / - | - | - |
| Gmsh ASCII Mesh | MSH | - / S | - / - | - / - | - / - | - / - | - | - |
| GNU Triangulated Surface Library | GTS | L / | L / | - / - | - / - | - / - | - | - |
| God Summoner | SM/VSM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| God Summoner | SKIN/VSKIN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Golgotha | GMOD | L / - | - / - | - / - | L / - | L / - | MTFS | / |
| Gossett Graphics | GOSSETT | L / S- | L / S | - / - | - / - | - / - | - | - |
| Gouraud Shaded Vectors | V10 | L / S | - / | - / - | / | / | - | - |
| GP 500 | DK4 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Granado Espada | LMA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L; / |
| Grand Chase | P3M | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| GRASP | SRF | L / - | - / - | - / - | - / - | - / - | - | - |
| Gray ASCII | XML | - / S | - / - | - / - | - / - | - / - | - | - |
| Gray Binary | BIN | - / S | - / - | - / - | - / - | - / - | - | - |
| Greenline Delimited | DLF | L / | - / | - / - | - / | - / | - | - |
| Greg Hood's ASCII Triangle | TRIA | L / S | - / - | - / - | - / - | - / - | - | - |
| Greg Hood's Binary Triangle | TRIB | L / S | - / - | - / - | - / - | - / - | - | - |
| Grin Engine (Bionic Commando, Lead and Gold: Gangs of the Wild West, Terminator Salvation, Wanted: Weapons of Fate) | DIESEL | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
| Half-Life Studio Model | SMD | L / | L / | - / - | L / | L / | Automatic | / |
| Hammer Engine (Crossout, Star Conflict) | MDL-MSH*/MDF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Happy Tree Friends: False Alarm | MDL | L / - | - / - | / - | - / - | - / - | - | - |
| Havok Vision Engine (Azera Online) | MODEL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Haydee | MESH/MTL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| HEAT Online | SCX | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| HeeksCAD (STLSolid only) | HEEKS | L / S | L / S | - / - | - / - | - / - | - | - |
| Heightmap Conversion Software (HMCS) Binary | HMB | L / - | L / - | - / - | L / - | Gen. / - | MTFS | - |
| Helion | 3DF | L / S | - / - | - / - | - / - | - / - | - | - |
| Helios Entity | ENT | - / S | - / | - / - | - / - | / | - | - |
| Hellgate London | AM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Hellgate London | WM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Heroes of Annihilated Empires | C2M | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Hero Online, Knight Online | N3CSKINS | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Hero Online | N3PMESH | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Hexagon | HXN | L / - | - / - | - / - | - / - | - / - | - | - |
| Highlight Pro | OBT | L / S | - / - | - / - | - / - | / | - | - |
| Homeworld | PEO | L / | - / | - / - | / | / | / | / |
| Hot Wheels: World Race | ROM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Hot Wheels: World Race | SHM | L / - | - / - | - / - | - / - | - / - | - | / |
| HOOPS 3D Metafile | HMF | / S | - / | - / - | / | / | - | - |
| Horde3D Engine (v5;v6; Blocky Highway; Offroad Legends; Offroad Legends 2) | GEO/SCENE.XML/MATERIAL.XML or GEO/H3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| Hostile Waters: Antaeus Rising | S01 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Houdini ASCII | GEO | - / S | - / S | - / | - / | - / | - | - |
| Hugues Hoppe's M format | M | L / S | L / S | - / - | / | / | / | / |
| iCube Engine (Point Blank) | I3S | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Idea Spectrum Model (Realtime Landscaping Plus, Pro) | ISM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| "II" Demo (TLS) | BIN | L / | - / | - / - | - / | - / | / | / |
| IGES (entity 106) | IGS | - / S | - / - | - / - | - / - | - / - | - | - |
| IGES (entity 110/102) | IGS | - / S | - / - | - / - | - / - | - / - | - | - |
| IGES (entity 116) | IGS | - / S | - / - | - / - | - / - | - / - | - | - |
| Illusion Viewer /without transformation/ | X | L / | - / | - / | L / | Gen. / | / | / |
| Imagemaster shape | ISH | / S | / - | - / - | / - | / - | - | - |
| Imagine | OBJ | L / | L / | - / - | - / | - / | - | - |
| Indexed Face Set (IFS) | IFS | L / S | - / - | - / - | L / | Gen. / | / | / |
| Insane | FFF | L / - | L / - | - / - | L / - | Gen. / | Automatic | / |
| "Insane" Demo | R3D | L / S | - / - | - / - | L / S | Gen. / - | / | / |
| InSpeck FAPS | NET | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Interactive Computer Graphics Triangle | TRI | L / S | L / S | - / - | - / - | - / - | - | - |
| Invizimals: Battle Hunters | MESHDATA_07 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Invizimals: Battle Hunters | MESHDATA_29 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / - ;L |
| iOS Activity Achievement Badges | BDG | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
| I.T.R. | TER,LST | L / - | - / - | - / - | - / - | - / - | - | - |
| I.T.R. ASCII | DAT | - / S | - / - | - / - | - / - | - / - | - | - |
| I.T.R. (p1,y1,x1,p2,y2,x2) | DAT | - / S | - / - | - / - | - / - | - / - | - | - |
| IRIS Inventor V1.0 ASCII | IV | L / S | - / - | / | / | / | / | / |
| IRIS Inventor V2.0 Binary | IV | L / S | - / - | - / - | / | / | / | / |
| IRIS Inventor V2.1 Binary | IV | L / - | - / - | - / - | / | / | / | / |
| IRIT | DAT | - / S | - / - | - / - | - / - | - / - | - | - |
| IRIT | IRT | - / S | - / - | - / - | - / - | - / - | - | - |
| Iron Engine (Ironsight) | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; - |
| "I Want To Be Machine" DEMO | OBJ | L / S | - / - | - / - | - / - | - / - | - | - |
| Jane's ® Combat Simulations USAF | P3D | L / | L / | - / - | L / | Gen. / | / | / |
| Jane's ® Combat Simulations WW2 Fighters | J3T | L / - | - / - | - / - | - / - | - / - | / | / |
| Jane's ® F-18 | 3DG | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| JavaView | JVX | L / - | - / - | - / - | - / - | - / - | - | - |
| Jaw3D | JAW | L / S | - / - | - / - | - / - | - / - | - | - |
| J-Cad Alpha CSV | * | - / S | - / S | - / - | - / - | - / - | - | - |
| Jedi Knight 3DO | 3DO | L / | - / | - / - | L / | L / | / | / |
| JellyCar | SOFTBODY | L / - | L / - | - / - | - / - | - / - | - | - |
| JEZZ 3D ENGINE | JEO | L / S | - / - | - / - | - / - | - / - | - | - |
| Joymax (Silkroad Online) | BMS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Juiced | OCD | L / - | - / - | - / - | - / - | - / - | - | - |
| JViewer | FAC | L / S | - / - | - / - | - / - | - / - | - | - |
| JZB | IFL | / S | / S | / - | / - | / - | - | - |
| Kerkythea ASCII | XML | L / | L / | - / | L / | Gen. / | Automatic | / |
| Keroro Online | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Kill la Kill IF | MDL | L / - | L / - | L / - | L / - | Gen. / - | MTFS | L ; - |
| Kingpin Model | MDX | L / | - / | - / - | / | / | / | / |
| Kray /Triangles only/ | SC | L / S | - / S | - / - | - / - | - / - | - | - |
| Laghaim (unprotected .csy) | CSY/BPD | L / - | L / - | - / - | L / - | Gen. / - | Checked | L ; L |
| Laghaim | LOL | L / - | L / - | - / - | L / - | Gen. / - | Checked | - |
| LandXML TIN Surfaces | XML | L / S | - / - | - / - | - / - | - / - | - | - |
| LDraw /Triangles, quads only/ | LDR, DAT | L / S | L / - | - / - | - / - | - / - | - | - |
| League of Angels – Heaven's Fury | MESH/MTL | L / - | L / - | - / - | L / - | L / - | Automatic | - |
| League of Legends | SCO/INIBIN | L / S | L / S | - / - | L / S | L / S | Automatic | - |
| League of Legends (the new .skl format is not supported) | SKN/SKL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| League of Legends | WGEO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Legend of Grimrock | MESH/MATERIALS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Legend of Grimrock | MODEL/MATERIALS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
| Leveller Reference Shapes /Triangles/ | LSL | / S | / S | / - | / - | / - | - | - |
| Life Forms ASCII | LF | L / S | - / - | - / - | - / - | - / - | - | - |
| Light Map Maker ASCII Scene | TXT,TSE | L / - | - / - | - / - | L / - | Gen. / - | Checked | / |
| Light Map Maker Mesh | TRI | L / S | - / - | - / - | L / S | Gen. / - | Checked | / |
| Lightscape | LP | L / | L / | - / - | - / | / | - | - |
| LightWave 3D Lscript | LS | - / S | - / - | - / - | - / S | - / Gen. | Checked | / |
| LightWave 3D v5.x | LWO | L / S | L / S | - / - | - / - | - / - | - | - |
| LightWave 3D v6.x | LWO | L / - | - / - | L / - | L / - | Gen. / - | Checked | / |
| Linden Binary Mesh (Second Life) | LLM | L / - | - / - | - / - | L / - | L / - | MTFS | / |
| LinuxCAD (3D Face) | DXS | L / - | L / - | - / - | - / - | - / - | - | - |
| LithTech ASCII | LTA | L / | L / - | L / | / | / | / | / |
| Little Britain: The Video Game | GEO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Live for Speed | CMX | L / - | - / - | L / - | L / - | Gen. / - | / | / |
| Loksim3D | L3DOBJ | L / - | L / - | - / - | L / - | L / - | Automatic | - |
| LONI | TM | L / S | - / - | - / - | - / - | - / - | - | - |
| Looking Glass Studios | E | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Loong: The Power of the Dragon | FSCN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Loong: The Power of the Dragon | FSKIN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Loong: The Power of the Dragon | FSM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Lost Saga Online | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| LS-DYNA Keyword ASCII (*NODE,*ELEMENT_SOLID,*ELEMENT_SHELL) | KEY | L / - | L / - | - / - | - / - | - / - | - | - |
| Lugaru | SOLID | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Luna Online | MOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Lune of Eden | COL | L / - | - / - | - / - | - / - | - / - | - | - |
| Lune of Eden | MES | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Lunia Online | SKINNEDMESH/XML | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Luxology Modo | LXO | L / - | - / - | - / - | L / - | Gen. / - | Checked | |
| Mad Virgin Object (Will of Steel) | MVO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Maestia Online | MMF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Maestro 3D Dental Studio | AM;EM;BM;BMK | L / - | - / - | - / - | - / - | - / - | - | - |
| Maestro 3D Dental Studio | M | L / S | - / - | - / - | - / - | - / - | - | - |
| Magic Camera | MCO | - / S | - / S | - / - | / | / | / | / |
| Majesty 2: The Fantasy Kingdom Sim | MESH/MATERIAL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Manchester Scene Description Language | MSDL | L / S | - / - | - / - | - / - | - / - | - | - |
| Maple Input | MPL | - / S | - / S | - / - | - / - | - / - | - | - |
| MapInfo | MIF | L / - | - / - | - / - | - / - | - / - | - | - |
| MarbleCLAY | MCL | L / | L / | / | / | / | / | / |
| Marcin Vorbrodt's CMF Format | CMF | L / | - / | - / | / | / | / | / |
| Marmoset | MESH | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
| Marzipan | VTP | L / | - / | - / | L / | L / | Checked | / |
| Massive /without transformation/ | MASSIVE | L! / | L / | - / - | - / | - / | / | / |
| Materialize 3D! | M3D | L / S | - / - | / | / | / | / | / |
| Materials and Geometry Format | MGF | - / S | - / - | / | - / - | - / - | - | - |
| Mathematica 3-Script (polygons only) | TS | L / S | - / - | - / - | - / - | - / - | - | - |
| Matt3D Designer | LL | - / S | - / - | - / - | - / - | - / - | - | - |
| Matt3D Designer | Z80 | - / S | - / - | - / - | - / - | - / - | - | - |
| Maxon Cinema 4D XL v5.x | C4D | L / | / | - / | / | / | / | / |
| Medit | MESH/MEDIT | L / S | L / S | - / - | - / - | - / - | - | - |
| Megahedron SMPL | SMPL | L / S | L / S | / | - / - | - / - | - | - |
| Mercury Steam Engine (Castlevania: Lords of Shadow) | MSH | L / - | - / - | - / - | L / - | Gen. / - | Automatic | / |
| Mercury Steam Engine (Castlevania: Lords of Shadow) | SM3 | L / - | - / - | - / - | L / - | Gen. / - | Automatic | / |
| Mercury Steam Engine (Clive Barker's Jericho; Scrapland) | SM3 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Mercury Steam Engine 2 (Castlevania: Lords of Shadow 2; Raiders of the Broken Planet) | MSH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Metasequoia | MQO | L / S | L / S | - / - | L / S | L / S | Automatic | / |
| MetropoLight | MLT/MSL | L / - | L / - | - / - | L / - | L / - | Checked | / |
| MH KARTÜ DDM ASCII | ASC | L / - | - / - | - / - | - / - | - / - | - | - |
| MH KARTÜ DDM Binary | DDM | L / - | - / - | - / - | - / - | - / - | - | - |
| Michael Garland's SMF | SMF | L / S | - / - | L / | - / - | - / - | - | - |
| MicroLathe | LAT | L / - | - / - | - / - | - / - | - / - | - | - |
| MicroProse (Gunship!) | 3DB | L / - | L / - | - / - | L / - | L / - | Automatic | - |
| MicroProse (European Air War; Fleet Defender Gold; Gunship!) | 3DZ | L / - | L / - | - / - | L / - | L / - | Automatic | - |
| MicroStation Command File | * | - / S | - / - | - / - | - / - | - / - | - | - |
| MicroStation Macro | BAS | - / S | - / - | - / - | - / - | - / - | - | - |
| Midnight Club 3: DUB Edition | EM | L / - | - / - | - / - | - / - | - / - | - | - |
| Midnight Club 3: DUB Edition | MESH/TYPE | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Midtown Madness 2 | PKG | L / | - / | / | L / | Gen. / | / | / |
| Midtown Madness ARTS | GEO | L / | L / | - / - | - / | - / | - | - |
| Might & Magic Heroes VI | GOBJ | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
| MikuMikuDance | PMD | L / - | L / - | - / - | L / - | Gen. / | Automatic | L ; L |
| MikuMikuDance | PMX | L / - | L / - | - / - | L / - | Gen. / | Automatic | L ; L |
| MilkShape 3D ASCII | TXT | L / | - / | - / - | L / | Gen. / | Checked | / |
| MilkShape 3D Binary | MS3D | L / | - / | - / - | L / | L / | Checked | / |
| MilkShape 3D Text | TXT | L / | - / | - / - | L / | L / | MTFS | / |
| MiniCAD Text | TXT | L / S | - / - | - / - | - / - | - / - | - | - |
| Misfit 3D Model | MM3D | L / - | - / - | - / - | L / - | L / - | MTFS | / |
| Monster Trucks Madness 1&2 | BIN | L | L | - / - | / | / | / | / |
| Moonlight Creator RAW | MLRAW | L / S | - / - | / | - / - | - / - | - | - |
| Moorhuhn Kart XXL | OBJ | L / - | L / - | - / - | L / - | G / - | Automatic | / |
| MORAY User Defined Object | UDO | L / S | - / - | - / - | - / - | - / - | - | - |
| Morfit World ASCII | WLD | L / S | L / S | L / S | L / S | L / S | Automatic | / |
| Mortar Engine (Fruit Ninja) | BINMODEL | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
| Mortar Engine (Fruit Ninja) | MMD | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
| Motocross Madness 2 | SLT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| MOVIE.BYU | BYU | - / S | - / - | - / - | - / - | - / - | - | - |
| MU Archangel | 37 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Muhon (Wuhun) | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Muhon (Wuhun) | NXD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| MU Online (uncoded simple object) | BMD | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| My3DEngine | M3D | L / S | L / S | - / - | - / - | - / - | - | - |
| My Hero Academia: The Strongest Hero | AXMD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L / - ; L / - |
| Nav N Go iGO 8 | MDL | L / S | - / - | L / S | L / S | Gen. / Gen. | Checked | / |
| NCsoft (Auto Assault, Tabula Rasa) | GEO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
| NeoEngine ASCII | NSCE | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | / |
| Neon Grafix 3D | SHP | L / - | - / - | - / - | - / - | - / - | - | - |
| NeoX Engine | MESH/GIM/MTG | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Neuro | SMDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Neutral File Format [NFF] | NFF | L / S> | L / S | - / - | - / - | - / - | - | - |
| Neverwinter Nights 2 | MDB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Neverwinter Nights Enhanced Edition | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| NEX Model | NEX | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| Next Limit Scene Data | SD | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Nichimen | GEO | L / S | - / - | - / - | - / - | - / - | - | - |
| Nicktoons Racing | GEO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Nihilistic Object Description v7 (Vampire: The Masquerade - Redemption) | NOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| Nihilistic Object Description v10 (StarCraft: Ghost) | NOD/3DMATERIALS.NSA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; - |
| Nine Dragons Awaken | X3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - ; L |
| Nitroplus (SoniComi) | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Nitroplus (More! SoniComi) | MDL | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
| Nocturne Engine ASCII | KFM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Now3D Object | NOB | L / | L / | / | / | / | - | - |
| Now3D Scene | NSC | L / S | L / | / | / | / | - | - |
| NTT Engine (LEGO Star Wars: The Skywalker Saga) | MODEL | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| NUAGES (with slice/HPGL save option) | CNT | L / - | - / - | - / - | - / - | - / - | - | - |
| ObEd | OBJ | L / - | - / - | - / - | - / - | - / - | - | - |
| Object File Format [OFF] | OFF | L / S | - / - | / | - / - | - / - | / | / |
| ObjectView | 3DO | L / S | - / - | - / - | - / - | - / - | - | - |
| Ogopogo | 3DC;3DD | L / | - / | - / - | / | / | / | / |
| Ogre ASCII | XML/MATERIAL | L / S | L / S | L / S | L / S | Gen. / Gen. | Automatic | / |
| Ogre Binary | MESH/MATERIAL | L / | L / | L / | L / | Gen. / | Automatic | / |
| Oldskool Demomaker (OSDM) ASCII | VOBJ | L / S | L / S | - / - | - / - | - / - | - | - |
| "Oldskool Trippin" Demo | DBV | L / S | - / - | - / - | - / - | - / - | - | - |
| Oleg's B3D format | B3D | L / - | L / - | - / - | L / - | / - | / | / |
| Oleg's RWB format | RWB | L / S | - / - | - / - | - / - | - / - | - | - |
| OMSI - The Bus Simulator v1.00 | O3D | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | / |
| OMSI - The Bus Simulator v2.00 | O3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| OneTwo3DO | 3DP | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| OneTwo3DO | ASE | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| OneTwo3DO | TXT | L / - | - / - | - / - | - / - | - / - | - | - |
| Onigiri | DAT | L / - | L / - | - / - | L / - | Gen. / - | MTFS | - |
| OpenBVE | B3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| OpenCAMLib | PY | - / S | - / - | - / - | - / - | - / - | - | - |
| OpenCTM (RAW compression) | CTM | L / | L / | L / | L / | Gen. / | Automatic | / |
| OpenFlight Scene Description Database | FLT | L / | - / | L / | L / | Gen. / | Checked | / |
| OpenFx | MFX | L / | L / | - / - | / | / | / | / |
| OpenGL 'C' code fragments | C | - / S | - / - | - / - | - / - | - / - | - | - |
| OpenJSCAD | JSCAD | - / S | - / - | - / - | - / - | Gen. / - | - | - |
| Openplane | LOD | L / - | - / - | - / - | L / - | Gen. / - | / | / |
| OpenSCAD | SCAD | - / S | - / - | - / - | - / - | Gen. / - | - | - |
| Open Universe | BMF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| OpenZone | MSH; SCN | L / | L / | - / | L / | L / | Automatic | / |
| Operation Flashpoint (MLOD) | P3D | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
| Opticks | OBJ | L / - | L / - | - / - | - / - | - / - | - | / |
| Orbiter Space Flight Simulator | MSH | L / | L / | - / | L / | Gen. / | Automatic | / |
| Orion Engine v1 (The Stalin Subway; The Stalin Subway: The Red Veil) | MSH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| OrthoModel | ORT | L / - | - / - | - / - | - / - | - / - | - | - |
| Outrage Object Format (Descent 3) | OOF | L / - | - / - | - / - | L / - | L / - | Checked | / |
| Outrage Room Format | ORF | L / S | - / - | - / - | - / - | - / S | / | / |
| oZone3D | XML | L / | L / | - / | L / | Gen. / | Automatic | / |
| PAGErender 3D | FAC | L / S | L / S | - / - | - / - | - / - | - | - |
| Painkiller | PKMDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Painter 3D | P3D | L / | L / | - / - | L / | / | / | / |
| Panda3D | EGG | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
| Panorama | RT | - / S | - / - | / | - / - | - / - | - | - |
| Panzer Elite | RRF | L / - | / - | - / - | - / - | - / - | - | - |
| Path of Exile | SMD/SM/MAT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Patrick Flynn's Poly Format | POLY | L / S | - / - | - / - | - / - | - / - | - | - |
| PC Crash ASCII | IN | L / - | L / - | - / - | - / - | - / - | - | - |
| Peak3D | ASC | L / | L / | - / - | - / - | - / - | - | - |
| Pepakura Designer v2 ASCII | PDO | L / | L / | - / - | L / | L / | MTFS | / |
| Perfect World | BMD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Perfect World | MOX | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Perfect World | SKI/BON | L / - | L / - | - / - | L / - | Gen. / - | Checked | L ; |
| PGM | PGM | L / - | - / - | - / - | - / - | - / - | - | - |
| Pixel 3D | PXL | L / - | - / - | - / - | - / - | - / - | - | - |
| PlantStudio | PLA | L / - | - / - | - / - | - / - | - / - | - | - |
| PlantStudio | TDO | L / S | - / - | - / - | - / - | - / - | - | - |
| PLG | PLG | - / S | / | - / - | - / - | - / - | - | - |
| PLY2 | PLY2 | L / S | - / - | - / - | - / - | - / - | - | - |
| PMesh (University of Edinburgh) | OBJ | L / S | - / - | - / - | - / - | - / - | - | - |
| Point Cloud Data ASCII | PCD | - / S | - / - | - / S | - / - | - / - | - | - |
| Point Cloud Data Binary | PCD | - / S | - / - | - / S | - / - | - / - | - | - |
| Point Orientation Tool (POT) | PWN | - / S | - / - | - / - | - / - | - / - | - | - |
| Poisson Surface Reconstructor ASCII | NPTS | L / S | - / - | - / - | - / - | - / - | - | - |
| Poisson Surface Reconstructor Binary | BNPTS | L / S | - / - | - / - | - / - | - / - | - | - |
| PolyCAD | POL | L / S | L / - | - / - | - / - | - / - | - | - |
| PolyCAD (3D Polygon) | GEO | L / S | - / - | - / - | - / - | - / - | - | - |
| PolyCAD (3D Polyline) | GEO | L / S | - / - | - / - | - / - | - / - | - | - |
| Polygon File Format (Stanford) ASCII | PLY | L / S | - / - | L / S | / | / | / | / |
| Polygon File Format (Stanford) Binary | PLY | L / S | L / S | L / | / | / | / | / |
| Polygons | RAW | L / S | - / - | - / - | - / - | - / - | - | - |
| PolyNova3D | SCN | L / - | L / - | - / - | - / - | - / - | - | - |
| PolyRay | PI | - / S | - / - | / | - / - | - / - | - | - |
| Poser Prop | PP2 | L / | L / | - / - | L / | L / | / | / |
| POVLAB Lathe | LTH | L / - | - / - | - / - | - / - | - / - | - | - |
| POVLAB Scene | SCN | - / S | / | / | - / - | - / - | - | - |
| POV-Ray ASCII /triangles only/ | POV | - / S | - / - | / | - / - | - / - | - | - |
| POV-Ray Binary | POB | L / - | - / - | - / - | / | / | / | / |
| Power Rangers Super Samurai | NDXR/NTXR | L / - | L / - | - / | L / - | Gen. / - | Automatic | / |
| Power Render | PRO | L / - | L / - | - / - | L / - | L / - | MTFS | / |
| ppModeler Text | 3DT | L / - | - / - | - / - | - / - | - / - | - | - |
| Prince of Persia 3D | K2A | L / S | L / S | L / | L / S | L / S | Automatic | / |
| Prisms ASCII | POLY | L / S | - / - | - / - | - / - | - / - | - | - |
| Prisms Binary | BPOLY | L / S | L / S | L / | L / - | Gen. / - | / | / |
| PRO/Engineer render | SLP | L / S | L / S | - / - | - / - | - / - | - | - |
| Protein Data Bank | PDB,ENT | L / - | L / - | - / - | - / - | - / - | - | - |
| ProtoCad 3D Numeric Value | VAL | L! / S | - / - | - / - | - / - | - / - | - | - |
| Psychonauts | PLB | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
| PV3D | TXT | L / S | L / S | - / - | - / - | - / - | - | - |
| Qhull Mathematica | M | L / S | - / - | / | - / - | - / - | - | - |
| Qhull OFF | TXT | L / S | - / - | / | - / - | - / - | - | - |
| QQXY | SKEM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| QQXY | SM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Quake Model | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Quake Pack | PAK | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Quake II. Model | MD2 | L / - | - / - | - / - | L / - | L / - | Automatic | / |
| Quake II. Pack | PAK | L / - | - / - | - / - | L / - | L / - | MTFS | / |
| Quake III. Model | MD3 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| quick3D Object | Q3O | L / | - / | - / - | / | / | / | / |
| quick3D Scene | Q3S | L / | - / | - / - | / | / | / | / |
| QuickDraw 3D ASCII Mesh | A3D | - / S | - / - | / | - / - | - / - | - | - |
| QuickDraw 3D Binary Mesh | 3DMF | L / S | - / - | - / - | L / - | Gen. / - | MTFS | - |
| QuickSilver Engine (Moonlight Blade) | DAT;.DFONT | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| QuickSilver Engine (Moonlight Blade) | QSG | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| QuickSlice (with slice/HPGL save option) | SLC | L / - | - / - | - / - | - / - | - / - | - | - |
| R2: Reign of Revolution | RMB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| Race and Drift | M3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Racer | DOF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Radiance | RAD | L / S | - / - | / | - / - | - / - | - | - |
| RadiosGL | MDL | L / S | - / - | - / - | / | / | / | / |
| RadiosGL | RGL | L / - | - / - | - / - | / - | / - | / | / |
| Radiosity | RADIO | L / S | L / S | - / - | - / - | - / - | - | - |
| Ragnarok | RSM | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Railroad Tycoon 3 | 3DP | L / - | - / - | - / - | L / - | L / - | MTFS | / |
| Railroad Tycoon 3 | PK4/3DP | L / - | - / - | - / - | L / - | L / - | MTFS | / |
| RapidForm polygon faces data | FCS | L / S | - / - | L / S | - / - | - / - | - | - |
| Raster3D /triangles,spheres,cylinders only/ | R3D | L / S | L / S | - / - | - / - | - / - | - | - |
| RAW Triangles | RAW | L / S | - / - | - / - | - / - | - / - | - | - |
| RAW Triangles, Fractint Color | RAW | L / S | L / S | - / - | - / - | - / - | - | - |
| Rayce | R | - / S | - / - | - | - / - | - / - | - | - |
| Ray Dream Designer /Polygons only/ | R3D | L / - | L / - | - / - | - / - | - / - | - | - |
| RayLab | RL | L / S | - / - | / | - / - | - / - | - | - |
| RayLathe | DAT | L / - | - / - | / | - / - | - / - | - | - |
| RayShade | RAY | L / S | - / - | / | - / - | - / - | - | - |
| Reaction Engine (Chain Reaction) /single,non animated object only/ | G3D | L / - | - / - | - / - | L / - | Gen. / - | Checked | / |
| Real 3D RPL | RPL | L! / S | - / S | / | - / - | - / - | - | - |
| RealFlow Binary Mesh | BIN | L / S | - / - | - / - | - / - | - / - | - | - |
| Realsoft 3D Javascript | JS | - / S | - / - | - / - | - / - | - / - | - | - |
| Redqueen Rendering Tool | RRT | L / | L / | - / - | - / - | - / - | - | - |
| RefLandscape Landscape | * | L / - | - / - | - / - | - / - | - / - | - | - |
| Reflections | R3D,R4D | L / - | - / - | - / - | - / - | - / - | - | - |
| Refractor Engine (Battlefield 1942; Battlefield Vietnam) | SM/RS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Refractor Engine 2 (Battlefield 2142; Battlefield Heroes) | SKINNEDMESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Relic Entertainment | RGM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| REND ASCII | ASC | L / S | - / - | - / - | - / - | - / - | - | - |
| REND BINARY | BIN | L / S | - / - | - / - | - / - | - / - | - | - |
| Render | SLP | L / S | L / S | - / - | - / - | - / - | - | - |
| RenderDoc | CSV | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
| RenderDotC | RDC | L / S | L / S | / | - / - | - / - | - | - |
| RenderMan | RIB | L / S | L / S | / | - / - | - / - | - | - |
| RenderMorphics ASCII | XOF | - / S | / | - / - | - / - | - / - | / | / |
| RenderMorphics Binary | XOF | L / S | L / - | - / - | - / - | - / - | / | / |
| RenderSoft VRML Editor | RSD | L / S | / | - / - | - / - | - / - | - | - |
| RenderStar | VOL | L / S | L / - | - / - | - / - | - / - | - | - |
| RenderWare Binary | DFF | L / | - / | L / | L / | Gen. / | / | / |
| RenderWare Script | RWX | L / S | L / S | - / - | - / - | - / - | - | - |
| Revolution3D Graphics Engine | DXE | L / S | - / - | - / - | L / S | L / S | Checked | / |
| Re-Volt | PRM | L / - | L / - | - / - | L / - | L / - | MTFS | / |
| Re-Volt | W | L / - | L / - | - / - | L / - | L / - | Automatic | - |
| RF Online | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Rhinoceros (meshes only) | 3DM | L / - | - / - | - / - | L / - | Gen. / - | / | / |
| Richard Burns Rally | SGC | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| RISA-3D (plates only) | R3D | L / - | - / - | - / - | - / - | - / - | - | - |
| ROBLOX ASCII Mesh 1.0 | MESH | - / S | - / - | - / - | - / S | - / Gen. | - | - |
| ROBLOX Binary Mesh 2.0 | MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Rocket Jockey | RWB | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Rodin4D | BIN (from .R4S) | L / - | - / - | - / - | - / - | - / - | - | - |
| Rotater | TXT | - / S | - / - | / | - / - | - / - | - | - |
| Royal Quest | MESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
| Rubber Ducky (E3 2006 PS3 Tech Demo) | SMESH | L / - | - / - | - / - | L / - | L / - | MTFS | - |
| Rumble Fighter | NSX | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Rusty Hearts | MGM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| Rysk Your Life 2 | R3S | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | / |
| Rysk Your Life 2 | Z3AM | L / S | - / - | - / - | L / S | Gen. / Gen. | MTFS | / |
| Rysk Your Life 2 (the save module needs the original .z3m file!) | Z3M/SKEL | L / S | L / - | - / - | L / S | Gen. / Gen. | Automatic | - / S ; - / S |
| Satellite Tool Kit (PolygonMesh only) | MDL | L / S | L / S | - / - | L / | Gen. / | Automatic | / |
| Scape | STM | L / - | - / - | / | - / - | - / - | - | - |
| Sced /without transformation/ | BASE/SCN | L / - | L / - | / | - / - | - / - | - | - |
| Scene | DAT | L / S | L / S | / | - / - | - / - | - | - |
| Scions of Fate | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Scions of Fate | SKIN/BON | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
| Screamer 4x4 (verticle.dat, mapcoord.dat, faces.dat, textures.dat) | DAT | L / - | L / - | - / - | L / - | Gen. / - | MTFS | - |
| Screamer 4x4 | HEIGHT/TXT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Sculpt 3D/4D Scene | SCENE | L / S | L / S | - / - | - / - | - / - | - | - |
| Sculpt 3D Script | SCRIPT | L / S | L / S | - / - | - / - | - / - | - | - |
| Sculpt 4D Script | SCRIPT | L / S | L / S | - / - | - / - | - / - | - | - |
| SDF (SubDivFormer) 3D | OM;SDF | L / - | L / - | - / - | - / - | - / - | / | / |
| SDF | SDF | L / - | - / - | - / - | L / - | L / - | / | / |
| Secret Agent Clank | COOKED | L / - | - / - | - / - | L / - | Gen. / - | - | - |
| Sega GT 2002 | XMX | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Serious Sam: The Second Encounter | MDL | L / - | L / - | - / - | - / - | - / - | - | - |
| SFS4 Soaring Simulator | DDD | L / | L / | - / - | L / | L / | Automatic | / |
| Sgt. Frog (Keroro Gunso) | VM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| SGI Polyhedron | PHD | L / S | - / - | - / - | - / - | - / - | - | - |
| SGI Radiosity | GFO | L / - | - / - | L / - | - / - | - / - | - | - |
| Shade | SHD | L / S | - / - | / | - / - | - / - | - | - |
| Shadow Man | MSH | L / - | L / - | - / - | L / - | L / - | MTFS | / |
| Shaiya Online (the save module needs the original .3dc file!) | 3DC | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | L / S ; L / S |
| Shaiya Online | 3DE | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Shaiya Online | 3DO | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | / |
| Shaiya Online | SMOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| ShiVa3D Engine (Dust: Offroad Racing) | MSH | L / - | - / - | - / - | L / - | Gen. / - | Checked | / |
| Showcase Ray-Tracer /Tris/Rects only/ | SHW | L / S | L / S | / | - / - | - / - | / | / |
| Silo | SIA | L / - | L / - | - / - | L / - | L / - | Automatic | - |
| SilverScreen | SF | L / S | - / - | - / - | - / - | - / - | - | - |
| SIMM (Software for Interactive Musculoskeletal Modeling) | PHD | L / S | - / - | - / - | - / - | - / - | - | - |
| Simple 3D | 3D | L / S | L / S | - / - | - / - | - / - | - | - |
| Simple File Format [SFF] /Polys only/ | SCN | L / S | - / - | - / - | - / - | - / - | - | - |
| Sin | SAM/SBM | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Sin | SIN | L / - | - / - | - / - | L / - | L / - | / | / |
| Sin | PAK | L / - | - / - | - / - | L / - | L / - | / | / |
| Sins of a Solar Empire ASCII | MESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
| Sins of a Solar Empire Binary | MESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
| Sins of a Solar Empire 2 | MESH/MESH_MATERIAL | L / - | L / - | - / - | L / - | Gen. / - | Checked | L ; |
| SKELETON 3D | 3DB | - / S | - / - | / | - / - | - / - | - | - |
| Skoki Narciarskie 2006 | XBN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L / -; - / - |
| Skunks | GEO | L / - | L / - | - / - | - / - | - / - | - | - |
| sof3D | SOF | L / S | - / - | - / - | L / | L / | / | / |
| Soldier Front 1 | LMA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
| Solid Dinamics ASCII | SDN | L / - | - / - | / | - / - | - / - | - | - |
| Softimage 3D ASCII Mesh | HRC | L / S | L / S | - / - | / | / | / | / |
| Softimage 3D Binary Mesh | HRC | L / S | - / - | - / - | / | / | / | / |
| Softimage XSI v1.x; v3.x ASCII | XSI | L / - | - / - | - / - | L / - | L / - | Checked | / |
| Sonalysts Combat Simulations (Dangerous Waters, Fleet Command) | J3D | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Southlogic Studio (Deer Hunter,Trophy Hunter) | J3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Spark Engine (Natural Selection 2) | MODEL/MATERIAL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Spatial Data Modeling Language | SDML | L / S | L / S | - / - | - / - | - / - | - | - |
| SPOCK /triangles only/ | SPO | L / S | L / S | - / - | - / - | - / - | - | - |
| SPX | SPX | L / - | L / - | - / - | L / - | / | / | / |
| SRAW Triangles | RAW | L / S | - / - | - / - | - / - | - / - | / | / |
| Starshine Legacy | PME | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Star Stable Online | PME | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Star Trek: StarFleet Command | MOD | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Star Wars: Battlefront | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Star Wars: Battlefront | TER | L / - | L / - | L / - | Gen. / - | Gen. / - | Automatic | / |
| Star Wars: Empire at War | ALO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Star Wars: Galaxies | MGN/SHT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Star Wars: Galaxies | MSH/SHT | L / - | - / - | - / - | L / - | Gen. / - | Automatic | / |
| Star Wars: Starfighter | MSH/MTL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Star Wars: Starfighter /without transformation/ | PMDL | L / - | L / - | - / - | / - | / - | / | / |
| Starshatter | MAG | L / - | L / - | - / - | / - | / - | / | / |
| StarShip Troopers (single object only) | SBM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| "Start Me Up" Demo | HCR | L / S | - / - | - / - | - / - | - / - | / | / |
| Stefan Zerbst's ZFX format | ZFX | L / | L / | - / | L / | Gen. / | Automatic | / |
| Stereolithography ASCII | STL | L / S | - / - | - / - | - / - | - / - | - | - |
| Stereolithography BINARY | STL | L / S | - / - | - / - | - / - | - / - | - | - |
| StlView | SOL | L / S | L / - | - / - | - / - | - / - | - | - |
| Storm3D | SOD | L / - | - / - | - / - | L / - | L / - | Automatic | / |
| "strange feelings" Demo | OB3 | L / S | - / - | - / - | / | / | / | / |
| Stratasys Genesys Xs (with slice/HPGL save option) | SSL | L / - | - / - | / | - / - | - / - | - | - |
| Strawberry Shortcake: The Sweet Dreams | INS | L / - | - / - | - / - | L / - | L / - | Checked | / |
| Strife | MODEL/MATERIAL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
| Stripe | OBJF | - / S | - / - | / | / | / | / | / |
| Sunflow | SC | L / | L / | - / - | L / | Gen. / | Automatic | / |
| SUN "shaded" | DAT | L / S | - / - | / | - / - | - / - | - | - |
| Super3D | TXT | - / S | - / S | - / - | - / - | - / - | - | - |
| Superficie | SUP | - / S | / | / | / | / | - | - |
| "SUPER MEIZE-X32" 4K Intro | 32D | L / - | - / - | - / - | L / - | Gen. / - | Checked | / |
| SuperViewer | SV | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| SUPPA 3D Engine | GEM | L / S | - / - | / | - / - | - / - | - | - |
| Supreme Commander | SCM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Surface Evolver /simplex model only/ | DMP | L / - | - / - | - / - | - / - | - / - | - | - |
| Surface Evolver /simplex model only/ | FE | L / S | - / - | - / - | - / - | - / - | - | - |
| Surf Ice /uncompressed/ | MZ3 | L / S | - / - | L / S- | - / - | - / - | - | - |
| SURFMODL | SRF | L / S | L / - | - / - | - / - | - / - | - | - |
| SURFER ASCII Grid | GRD | L / - | - / - | - / - | - / - | - / - | - | - |
| SURFER Binary Grid | GRD | L / - | - / - | - / - | - / - | - / - | - | - |
| Surfstand Surface Data File | SDF | L / - | - / - | - / - | - / - | - / - | - | - |
| SurRender 3D | HX | L / - | - / - | - / - | L / - | L / - | Checked | / |
| Sutherland VW database | DAT | L / S | - / - | - / - | - / - | - / - | - | - |
| Sword and Romance | BMESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | L ; L |
| Table Top Racing | AMODEL | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
| Tachyon | DAT | L / S | L / S | / | - / - | - / - | - | - |
| Tales of Fantasy | SKEM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Tales of Fantasy | SM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Tales Runner | M1/PT1 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Tecnomatix ROBFACE /Composite Curve only/ | RF | - / S | - / S | - / - | - / - | - / - | - | - |
| Tecnomatix ROBFACE /Facet Block only/ | RF | L / S | - / - | - / - | - / - | - / - | - | - |
| Tecplot | TEC | - / S | - / - | - / - | - / - | - / - | - | - |
| TerraGear | ATG | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Terminal Reality TRI Tools | S3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Terminator 3: War of the Machines | SCA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Terragen /257*257/ | TER | L / - | - / - | - / - | - / - | - / - | - | - |
| Terragen 2 (unprotected) | TGO | L / - | L / - | - / - | L / - | L / - | Automatic | - |
| Test Drive: Off-Road 3 | DMP | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Test Drive: Off-Road 3 | MP/TEXTURES.REF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| TetGen | POLY | L / S | L / S | - / - | - / - | - / - | - | - |
| TetGen | SMESH | L / S | L / S | - / - | - / - | - / - | - | - |
| TexMesh3D | TRI | L / S | - / - | - / - | - / - | - / - | - | - |
| Textured Triangles | TRI | L / S | - / - | - / - | L / S | Gen. / - | MTFS | / |
| Thang Online | MSH | L / - | - / - | - / - | - / - | - / - | - | / |
| TheEngine (King's Bounty: Crossworlds) | BMA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
| TheEngine (King's Bounty: Crossworlds) | BMS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| "The Friday Night" Demo | K3D | L / | L / | - / - | L / | Gen. / - | Automatic | / |
| The I of the Dragon | MSH | L / | L / | - / - | L / | Gen. / - | Automatic | L ; |
| The King of Fighters: World | SKIN/SKEL | L / | L / | - / - | L / | Gen. / - | Checked | L ; |
| The Last Dance | MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| The Nebula Device 2 ASCII | N3D2 | L / S | - / - | - / - | / | / | - | - |
| The Nebula Device 2 Binary | NVX2 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| The Thing | MSH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| The Legend of the Condor Heroes | COL | L / - | - / - | - / - | - / - | - / - | - | / |
| The Legend of the Condor Heroes | MESH/MATERIAL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| The Legend of Heroes: Trails in the Sky | _X3 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Third Wire Productions (Strike Fighters: Project 1; Strike Fighters 2) | HFD/INI | L / - | L / - | - / - | Gen. / - | Gen. / - | Automatic | - |
| Third Wire Productions (Strike Fighters: Project 1) | LOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; - |
| Third Wire Productions (Strike Fighters 2) | LOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; - |
| Third Wire Productions (Strike Fighters: Project 1) | SHD | L / - | - / - | - / - | - / - | - / - | - | - |
| Thread | 3D | L / - | - / - | - / - | - / - | / | / | / |
| Three.js JSON v3 ASCII | JSON | - / S- | - / S- | - / - | - / S- | - / Gen. | Automatic | / |
| Tianji Online | MDX2 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Titan Quest | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| TNT Leibniz Universität Hannover | STP | L / S | - / - | - / - | - / - | - / - | - | - |
| Topocad Terrain Model | DTM | L / - | - / - | - / - | - / - | - / - | - | - |
| TOPOS | 3DF | L / S | - / - | - / - | - / - | - / - | - | - |
| Total Air War | SH | L / - | - / - | - / - | - / - | - / - | - | - |
| Touhou Dokasuka | GSA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| TPOLY | TPOLY | L / S | - / - | / | - / - | - / - | - | - |
| Trainz Mesh Importer | XML | / S | / S | - / - | / S | / Gen. | / | / |
| Traktor | TMX | L / | - / | - / - | / | / - | / | / |
| Transport Fever | MSH/BLOB/MTL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Treasure Planet: Battle at Procyon | MDB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Triangles | TRI | L / S | L / S | - / - | - / - | - / - | - | - |
| Trinigy Vision Engine (Arcania: Gothic 4; Grotesque Tactics: Evil Heroes; Orcs Must Die; Trapped Dead; Soul Worker) | VCOLMESH | L / - | - / - | - / - | - / - | - / - | - | - |
| Trinigy Vision Engine (Arcania: Gothic 4; Grotesque Tactics: Evil Heroes; Orcs Must Die; Trapped Dead; Soul Worker) | MODEL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Trinigy Vision Engine (Arcania: Gothic 4; Grotesque Tactics: Evil Heroes; Orcs Must Die; Trapped Dead; Soul Worker) | VMESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Trinity Online | MMB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Triple Dash Garlic 3D Engine | NFT | L / S | L / S | - / - | L / S | L / S | Automatic | / |
| TrueVision3D Engine (Populous: Tribal Conquest) | TVM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Tsunami 2265 | MODEL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Turbo Silver | OBJ | L / | L / | - / - | - / - | - / - | - | - |
| Twelve Sky 2 (extracted *.SOBJECT file) | MDL | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
| Twente Object | TOF | L / | - / | - / - | - / - | - / - | - | - |
| Tycoon City: New York | DM | L / - | - / - | L / - | L / - | Gen. / - | MTFS | / |
| Ultimate Ride | MX | L / | L / | - / - | L / | L / | Automatic | / |
| Unigine Engine (Oil Rush) | MESH | L / - | - / - | L / - | L / - | Gen. / - | MTFS | / |
| Unigraphics Facet | FAC | L / - | L / - | - / - | - / - | - / - | - | - |
| University of Minnesota Geometry Center data | TRI | L / S | - / - | - / - | - / - | - / - | - | - |
| Unreal | *_D.3D;*_A.3D | L / | - / | / | / | L / - | MTFS | / |
| Unreal Engine Skeletal Mesh | PSK | L / - | L / - | - / - | L / - | Gen. / - | MTFS | L / - ; L / - |
| UnrealEd | T3D | L / S | - / - | - / - | - / - | - / - | - | - |
| UnrealEd 3 | T3D | L / S | - / - | - / - | / | / | / | / |
| Uta no Prince-sama LIVE EMOTION | PREFAB | L / S | L / - | - / - | L / S | Gen. / Gen. | MTFS | - |
| V8 Challenge | XO | L / | - / | / | / | / | / | / |
| VDrift | JOE | L / - | L / - | - / - | L / - | L / - | Automatic | / |
| Vector Object | VO | L / S | - / | - / - | / | / | / | / |
| VectorWorks VectorScript | TXT | - / S | - / - | - / - | - / - | - / - | - | - |
| VersaCad 3D Complex Polygon | PLG | - / S | - / - | - / - | - / - | - / - | - | - |
| Vertex | VTX | L / | L / | - / - | L / | Gen. / - | Checked | / |
| Vertex 3D Model Assembler | V3D | L / S | L / S | - / - | / | / | / | / |
| Vertex ASCII | ASC | L / - | L / - | - / - | - / - | - / - | - | - |
| Vertex Buffer Object (Windows 8.0 Resource loading sample) | VBO | L / S | - / - | - / - | L / S | Gen. / Gen. | MTFS | - |
| Vertex-Edge-Face | VEF | L / - | - / - | - / - | - / - | - / - | - | - |
| Vertigo ASCII | POL | / S | - / - | - / - | - / - | - / - | - | - |
| VideoScape 3D ASCII | GEO | L / S | L / - | - / - | - / - | - / - | - | - |
| VideoScape 3D Binary | GEO | L / - | L / - | - / - | - / - | - / - | - | - |
| VirtuaLight /Polys and triangles only/ | VIB/VB | / S | / S | - / - | / | / | / | / |
| Virtual Pool 4 | DAE | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
| Virtual Tuning | GEO/MAT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| Vision3D | TXT | / S | / S | - / - | - / - | - / - | - | - |
| Vision 3D Engine (Desperados 2: Cooper's Revenge; Emergency 3; Lula 3D) /without transformation/ | V3O | L / - | L / - | - / - | L / - | Gen. / - | Automatic | ; |
| Vista Pro ASCII Elevation Data 258x258 | TXT | L! / - | - / - | - / - | - / - | - / - | - | - |
| Vista Pro Binary Elevation Data 258x258 | BIN | L! / - | - / - | - / - | - / - | - / - | - | - |
| Visualization Toolkit ASCII | VTK | / S | - / - | - / - | / S | - / - | / | / |
| Vivid | V | - / S | - / S | - / - | - / - | - / - | - | - |
| V.O.D.K.A. | POB | L / S | L / S | L / S | L / S | L / S | Checked | / |
| Voltron: Defender of the Universe | CMFH | L / - | L / - | - | L / - | Gen. / - | Automatic | L ; |
| Voltron: Defender of the Universe | RVM | L / - | L / - | - | L / - | Gen. / - | Automatic | - |
| VORT | VOR | L / S | L / | - | - / - | - / - | - | - |
| Voxblast ASCII /Polygons only/ | POLY | L | L | - / - | - | / | - | - |
| VRMesh | VRG | L / | - / | - / | L / | Gen. / | Checked | / |
| VRML Scene V1.0 ASCII | WRL | L / S | L / S | / | L / S | L / S | Automatic | / |
| VRML Scene V2.0 ASCII | WRL | - / S | - / S | / | - / S | - / S | Checked | / |
| Vuforia Engine | V3D | L / S | L / S | - | L / S | L / S | Checked | / |
| Warcraft III | MDX | L / - | / - | - / - | L / - | Gen. / - | Checked | / |
| Warhammer 40000: Gladius - Relics of War | MSH | L / - | - / - | L / - | L / - | Gen. / - | MTFS | L ; |
| Warzone 2100 | PIE | L / S | L / S | - / - | L / S | L / S | Automatic | / |
| Wavefront | OBJ/MTL | L / S | L / S | - / - | L / S | Automatic | / | |
| Web3D Consortium Extensible 3D | X3D | - / S | - / S | - / - | - / S | - / S | Checked | / |
| WEBOOGL | OOG | L / S | - / - | - / - | - / - | - / - | - | - |
| Whale 2 Engine Binary (Starpoint Gemini 2, Starpoint Gemini Warlords) | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Winimages /tri,rect only/ | W3D | L / S | - / - | - / - | - / - | - / - | - | - |
| With Your Destiny | MSA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| With Your Destiny | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
| Worldcraft | MAP | L / - | - / - | - / - | / | / | / | / |
| World Render 3D | WRD | L / S | - / - | - / - | - | / | - | - |
| WorldToolKit Neutral File Format | NFF | L / S | L / S | L / | L / | Gen. / - | / | / |
| X3D | OBJ | L / - | L / - | - / - | - / - | - / - | - | - |
| X3 Reality Engine (X3 Terran Conflict) | BOB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| X3 Reality Engine (X3 Terran Conflict) /converted with x2bc/ | BOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| XGL | XGL | / S | / S | - / - | - / - | - / - | - | - |
| XIII Century: Death or Glory | OSM | L / - | - / - | - / - | L / - | L / - | MTFS | / |
| XIII Century: Death or Glory | OSS | L / - | - / - | - / - | L / - | L / - | MTFS | / |
| XNALara ASCII Mesh | MESH.ASCII | L / | L / | / | L / | Gen. / | Automatic | L ; L |
| XNALara Binary Mesh | MESH | L / S | L / S | L / S | L / S | Gen. / Gen. | Automatic | L / S ; L / S |
| XNA Posing Studio | XPS | L / - | L / - | L / - | L / - | Gen. / - | Automatic | L / - ; L / - |
| XNA Posing Studio Generic Item | OBJ/MTL/ARL | - / S | - / S | - / S | - / S | - / Gen. | - | - / S ; - / S |
| xNormal Simple Binary Mesh | SBM | L / S | - / - | / | L / S | L / S | MTFS | ; |
| X-Plane v7.x | OBJ | L / S | / | - / - | L / S | L / S | Checked | / |
| X-Plane v8.x | OBJ | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | / |
| YafRay | XML | L / S | L / S | - / - | L / - | L / - | Checked | / |
| YAODL (SGI PowerFlip) | TXT | / S | / S | - / - | - / - | - / - | - | - |
| YASRT Raytracer /Polys and tris only/ | YST | L / S | L / S | / | - / - | - / - | - | - |
| YS Flight | SRF | L / | L / | - / - | - / - | - / - | - | - |
| Z Corporation | ZPR | L / - | L / - | - / - | - / - | - / - | - | - |
| Zero Escape: Virtue's Last Reward | BM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| Zero Escape: Virtue's Last Reward | BSM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
| ZnZin Engine (Rose Online) | ZMS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - / - ; L / - |
| Zu Online | MEX | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
| _3D | _3D | L / S | - / - | - / - | - / - | - / - | - | - |